Just as there is a myriad of peoples and cultures in Avalos, so too is there a near uncountable amount of beasts. This Bestiary is a very brief summary of some of the more common (or dangerous) beasts Field Scholars may face while traveling.

Temperate Regions

A species of large flightless bird used as riding animals by most civilized races in Persevii and Aridun.
Fast-moving predatory fish. Native to the waters around Aridun.
Bovines with massive protruding horns forming a near-solid plate around their heads. Quite docile and typically used as beasts of burden. Live in herds around Aridun.
A wolf corrupted by prolonged exposure to powerful magick. Usually found near mystrium deposits.
Large humanoid beast, that appears to form a symbiotic relationship with plant life all along its body. Lamasha will live solitary lives in the deep, primordial woods of Aridun. Known to be highly violent if their nests, similar in nature to dragon hoards, are disturbed.
A massive swamp-dwelling slug. Typically very docile, but exudes a horrible stench. Moorlandian peasants occasionally collect their foul-smelling slime to use to keep smaller animals from eating crops.
Large swamp-dwelling predator. Known to consume people whole. Highly territorial and aggressive. Bunjil have very strong hides and are prized by leather workers for its strength and flexibility.
Large bipedal predator. Similar in form to werewolves. Wendigos are known to hunts in packs. Strangely, Wendigo have been known, during periods of famine, to eat their own.
Tall, nocturnal arachnid. While mostly docile, Striders can prove to be a nuisance to farmers and forest-dwelling cultures, as they feed on crops. Striders can grow to be taller than small houses. During diurnal hours, Striders usually burrow into the soil, retracting their legs to fit.
Semi-sentient embodiment of a particular physical element. Believed to be of a magickal origin.

Arid Regions

Monstrous crustaceans. Found deep to the south of Persevii. Known to attack ships.
Airborne mantas. Photosynthetic. Found in the badlands of Sarinth and the southern reaches of Aridun.
Trap predator disguised as a tall patch of grass. Ensnares and consumes small animals. While no cases have ever been recorded, beastpatches have been rumored to consume small children.
Species of echinoderm that live on cliff faces. Photosynthetic.

Desert Regions

Blood sucking macroparasite. Resides under the dunes of deserts of Aridun.

Tundra Regions

A six-limbed arthropodal pack beast used by the few peoples native to the areas surrounding the White Silence in the far North of Avalos. Feared by outsiders due to their disturbing appearances.

Arctic Regions

Snow Dancers
Telepathic pseudopods with silicate shells. Live within the White Silence. Some travelers say that Snow Dancers have a culture of their own, though no formal reports have been made on the matter.

Coastal Regions

Solitary subterranean bipedal crustacean.

Aquatic Regions

Swamp-dwelling aquatic serpent. Also known as a Water-wyrm.

Underground Regions

Cave-dwelling predatory cephalopod. Uses smoke to confuse prey.
Massive subterranean beast that can dig through solid rock.
Sentient magickal floating…head.
A strange polymorphic trap predator.
Four-legged predator with the ability to momentary phase through the material plane through the Deep.


Tales of Avalos Vigil_Scholar